![]() So I wrote this AppleScript, which can be run right from the iTunes script menu: However, in the spirit of efficiency, I wanted a way to be able to normalize playlists right from iTunes. The MacMP3Gain application does have a GUI, which allows you to process by folder or by iTunes playlist. However, MacMP3Gain offers this caveat about mp3gain: "MacMP3Gain modifies MP3 and unprotected AAC files with no provision provided to undo the changes." I haven't had any trouble after using extensively, however. Mp3gain applies lossless adjustments - it does not re-encode the MP3. If you really want to get technical, mp3gain does its analysis based on the Replay Gain algorithm. Mp3gain does more than just normalization it does analysis to determine how quiet or loud an MP3 will sound to the human ear. Another is what I am going to focus on here: MacMP3Gain, which is a port of the open source command-line program mp3gain for OS X (they also added a GUI). I read good things about it.but it costs money. If you love Sound Check and don't have any problems with it, this tip is not for you.Īnother solution is iVolume, which I've never tried. Also, I was never able to tell the difference one way or the other - playlists with songs from different albums still sounded uneven when Sound Check was enabled. I disabled it because, with iTunes 9, I had a lot of problems importing large MP3 files - it would often hang when determing the MP3's volume. If you use this feature and like it, then you may not need this hint. The first, of course, is iTunes' own Sound Check. ![]() There are a couple of options for "normalizing" MP3 volume in iTunes in OS X.
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For example, a flat mirror produces an image that is upright, and of the same size as the object that is being reflects. These angles are the same even when multiple rays hit the surface and bounce back. For example, when a ray of light strikes a horizontal surface at a 45 degree angle (angle of incidence), it always rebounds at the same 45 degree angle (angle of reflection). The angle of incidence and angle of reflection are the same in the case of reflection. The images that are witnessed through the glass/see-through objects are a result of refraction. Here, the light changes direction, or ‘bends’ as it passes through the boundary between these two media. There’s another phenomenon called refraction. The light beam that leaves the surface is called the reflected ray. The light beam that hits the surface is called incident ray. To put it simply, the mirror images are what are called reflection generally. NCERT Exemplar Solutions for All SubjectsThe phenomenon of a light beam rebounding after hitting a surface is called reflection.NCERT Exemplar Class 12th Physics Solutions.NCERT Exemplar Class 11th Physics Solutions.Some examples where refraction takes place are prisms, glass slabs, water, Glass of water with a spoon in it, Oil in a glass bottle, Lens, etc. Some examples where reflection takes place are plane mirror, rear view mirrors, astronomical reflecting telescope, microscopes, etc. The second law states that the incident ray, the refracted ray and normal ray at the interface of any two given mediums, all lie in the same plane. According to the first law of refraction, the ratio of the sine of the angle of incidence and the sine of the angle of refraction is constant in any two given mediums.Ģ. NCERT notes Class 12 Physics Chapter 9 Ray Optics and Optical Instrumentsġ.NCERT Exemplar Class 12 Physics Solutions Chapter 9 Ray Optics and Optical Instruments.NCERT solutions for Class 12 Physics Chapter 9 Ray Optics and Optical Instruments.It occurs when the beam of light falls on the rough surface and reflects light in different directions. Irregular reflection:- It is also known as diffused reflection. It occurs when a beam of light falls on a smooth, regular and polished surface. Regular reflection:- It is also known as specular reflection. The ray of incidence, the ray of reflection, and the normal drawn at the point of incidence, to the mirror, occurs on the same plane.The angle of incidence is equal to the angle of reflection.Refraction and Dispersion of Light through a Prism.Now, as we have discussed the difference between reflection and refraction, let us discuss more about reflection and refraction. ![]() The angle of incidence and refraction are different. The angle of incidence and reflection are the same. The medium of propagation of light gets changed. The medium of propagation of light remains the same. The speed of light is changed from one medium to another. Here, the light ray passes from one medium to another. Here, the light ray bounces back in the same direction. regular reflection and diffused reflection. It takes place in the transparent surface that allows the bending of light rays to a different medium. It takes place on shiny surfaces that allow bouncing back of light without passing through it. Refraction is considered as the bending of rays of light when it travels from one medium to another medium. Reflection is considered as the bouncing back of light when it falls on a surface. The Difference between Reflection and Refraction are mentioned below:. A smooth sheet of metal reflects most of the light rays because the light can’t enter the metal, but on the contrary a piece of glass refracts the light because some of the light goes through the surface.ĭifference between Reflection and Refraction in a tabular form Refraction takes place when the path that the light travels bends as it goes from one material into another. Reflection, which is light bouncing off a surface and can be compared much like a ball bouncing off the floor or a wall, is the simplest process for changing the direction that light travels in. Refraction tells us about the bending of the path of the light as the light passes from one material to another. Reflection describes light bouncing off a surface. Two important phenomena in geometrical optics are reflection and refraction. Differentiate between reflection and refraction This mod introduces a new storyteller called Casper Cursed. Yields: 60 Steel, 4 Components, 4 Advanced Components. Ship Chunk ReactorĢx2 reactor that produces 1700W of power without using any fuel. Yields: 10 Steel, 36 Nutrient paste meals. Ship Nutrient paste crateĢx2 crate with nutrient paste. Yields: 80 Steel, 3 Components, 4 Advanced components Ship Medical crateĢx2 crate with medical supplies. It cannot be reloaded, so when it shoots all the shots, it’s gone. Ship Chunk Gauntlet turretģx3 Gauntlet turret, same as the ones spawning on the Gauntlet ship. It stops spawning new chemfuel puddles after it spawned 40 chemfuel puddles. Every 5 seconds it spawns a chemfuel puddle filth around itself on the tiles with no chemfuel puddles, which means the radius gets bigger and bigger. Yields: 40 Steel, 2 Components Ship Chunk Fuel tankĢx2 tank of chemfuel. After 6 hours, the sound and the glow are at a peak, and then it explodes with a 12 radius explosion. Yields: 35 Steel, 2 Components Ship Chunk Volatile engineĢx2 Engine that plays the ‘Tornado’ sustainer at increasing volume. Yields: 40 Steel, 5 Components Ship Chunk Cryptosleep casketĢx2 cryptosleep module that can be ‘opened’ to release another colonist. Comes fully charged with 20.000 W of energy. Yields: 65 Steel, 3 Components Ship Chunk BatteryĢx2 battery that cannot be recharged. SHIP CHUNKSġ of each following ship chunks crashes down with you in this scenario, in random places around the arrival zone. Once they hit the ground, they cause small explosions underneath them, potentially damaging the chunks as well. Spaceship chunks that fly in with you emit smoke as they fall. They slowly fly towards the place where they crash. The drop pods arrive alongside several random ship chunks from the list below, but not from the top of the screen but from the left side. Low orbit crash is a new arrival method that is in a way a mix between Crashlanding and Gauntlet raid. One of these pawns comes crashing down in a locked cryptosleep casket and needs to be extracted. They can spawn with random implants and same apparel as Pirate Gunner in the vanilla pirate faction. You pick 3 people from 6, everyone is a new pawnKind called Pirate, belonging to the New Cove player faction. This scenario utilizes the new Arrival method: Low Orbit crashĪ completely random animal (could be any animal in the game) Note: Since you start crash landing and with no supplies other than what you can scavenge, this is a difficult scenario. Perhaps some things can still be recovered from the wreckage. The ship split into numerous chunks as it quickly descended onto the surface, and the only thing you could have done is hit the Eject button on the emergency drop pod. You ordered your crew to get in the escape pods, but not everyone managed to get out of cryptosleep in time. Not sure if it was the AI-core miscalculation, a terrible accident or a targeted strike, you quickly realized it doesn’t matter. ![]() ![]() A classic VFE - Pirates experience.ĭescription: As the ship entered the lower orbit, something struck the hull with tremendous force. Summary: A group of pirates, crash landing in the middle of nowhere. If you missed the previous posts, you can check out Day 1, Day 2 and Day 3 by clicking the links!Ī new starting scenario is introduced in this mod. Slightly less confusing than Tenet but definitely more confusing than Inception. Welcome to Day four of our Three days of Pirates series. |