This mod introduces a new storyteller called Casper Cursed. Yields: 60 Steel, 4 Components, 4 Advanced Components. Ship Chunk ReactorĢx2 reactor that produces 1700W of power without using any fuel. Yields: 10 Steel, 36 Nutrient paste meals. Ship Nutrient paste crateĢx2 crate with nutrient paste. Yields: 80 Steel, 3 Components, 4 Advanced components Ship Medical crateĢx2 crate with medical supplies. It cannot be reloaded, so when it shoots all the shots, it’s gone. Ship Chunk Gauntlet turretģx3 Gauntlet turret, same as the ones spawning on the Gauntlet ship. It stops spawning new chemfuel puddles after it spawned 40 chemfuel puddles. Every 5 seconds it spawns a chemfuel puddle filth around itself on the tiles with no chemfuel puddles, which means the radius gets bigger and bigger. Yields: 40 Steel, 2 Components Ship Chunk Fuel tankĢx2 tank of chemfuel. After 6 hours, the sound and the glow are at a peak, and then it explodes with a 12 radius explosion. Yields: 35 Steel, 2 Components Ship Chunk Volatile engineĢx2 Engine that plays the ‘Tornado’ sustainer at increasing volume. Yields: 40 Steel, 5 Components Ship Chunk Cryptosleep casketĢx2 cryptosleep module that can be ‘opened’ to release another colonist. Comes fully charged with 20.000 W of energy. Yields: 65 Steel, 3 Components Ship Chunk BatteryĢx2 battery that cannot be recharged. SHIP CHUNKSġ of each following ship chunks crashes down with you in this scenario, in random places around the arrival zone. Once they hit the ground, they cause small explosions underneath them, potentially damaging the chunks as well. Spaceship chunks that fly in with you emit smoke as they fall. They slowly fly towards the place where they crash. The drop pods arrive alongside several random ship chunks from the list below, but not from the top of the screen but from the left side. Low orbit crash is a new arrival method that is in a way a mix between Crashlanding and Gauntlet raid. One of these pawns comes crashing down in a locked cryptosleep casket and needs to be extracted. They can spawn with random implants and same apparel as Pirate Gunner in the vanilla pirate faction. You pick 3 people from 6, everyone is a new pawnKind called Pirate, belonging to the New Cove player faction. This scenario utilizes the new Arrival method: Low Orbit crashĪ completely random animal (could be any animal in the game) Note: Since you start crash landing and with no supplies other than what you can scavenge, this is a difficult scenario. Perhaps some things can still be recovered from the wreckage. The ship split into numerous chunks as it quickly descended onto the surface, and the only thing you could have done is hit the Eject button on the emergency drop pod. You ordered your crew to get in the escape pods, but not everyone managed to get out of cryptosleep in time. Not sure if it was the AI-core miscalculation, a terrible accident or a targeted strike, you quickly realized it doesn’t matter. ![]() ![]() A classic VFE - Pirates experience.ĭescription: As the ship entered the lower orbit, something struck the hull with tremendous force. Summary: A group of pirates, crash landing in the middle of nowhere. If you missed the previous posts, you can check out Day 1, Day 2 and Day 3 by clicking the links!Ī new starting scenario is introduced in this mod. Slightly less confusing than Tenet but definitely more confusing than Inception. Welcome to Day four of our Three days of Pirates series.
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