![]() I got it to work again, seems to be issue with resolution(?) settings. MacBook Air M1 2020 with 16GB RAM running MacOS Monterey You get to control a team of beavers, and help them create a thriving city. * delete all experimental saves files (did not help) Timberborn is a new city builder game by Mechanistry. * go back to normal branch, launch (worked), switch to experimental branch, launch (did not work) ![]() Odd thing is, the experimental branch started the first time, I played a map for some time, but now freezes every time. It works (with and without workaround) for the normal branch. The macOS workaround does not help in my case avoiding the game to freeze on the start screen using the experimental branch. Sunrise chugs as pawns work out their immediate tasks in a mad rush, and I've identified on one map that where I'm looking can have a significant impact-as if having some particular object visible takes far more work. ![]() I'll upload some in-game screenshots of my higher density works, but have already uploaded some which may be demonstrative. Saves are much faster operations, though. Second load pinwheeled, also not uncommon during saves and loads: 246/320. The one just loaded has 218 beavers of 272 housing capacity. Not exactly but you can hold control to place completed structures. Just loading a save can take a few minutes. Quality downgrade (initially ran it on maximum quality) is due to the growth of my colonies. com/MSterczewski/Timberborn-RandomMapGenerator Install with Mod. I rarely leave the fastest speed unless paused to address something, or wishing to "place ahead of builders" to avoid needing to mess with explicit priorities. II) Now it is neccessary to add the option of inputting console commands (for. Most popular community and official content for the past week. 24.99 Visit the Store Page Early Access Game Get instant access and start playing get involved with this game as it develops. Initially I ran full-screen, though these days I run it windowed at 5120x2880, medium quality (for reasons), 100% scale and 110% UI scale on the internal 5K panel. A city-building game featuring ingenious animals, vertical architecture, river control, and deadly droughts. I have put in 321 hours of play (I keep pause-in-background enabled, so generally if it's running, I'm playing it) so far on my iMac Pro (2017) running a 3.2 GHz 8-Core Intel Xeon W with 32 GB of 2666 MHz DDR4 and a Radeon Pro Vega 56 w/ 8 GB of dedicated VRAM.
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